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The best examples are the first two side-missions available. This is not just a robots-versus-robots tale, as it strives to do much more than that it strives to ask questions. Of course, this being a Yoko Taro creation, there's a lot going on underneath this generic setting. Initially, it feels like standard sci-fi fare: A multi-millennial war is waging between alien invaders and humans, with both fighting this through their proxy soldiers - cyber-sexy and highly sophisticated androids on behalf of Homo sapiens, crude machines on the side of E.T.
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Ask most fans, though, and they'll tell you that all this robot-smashing action is just the tip of the iceberg… which leads us to the main dish: the storyline.
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Again, it's not a bad place to be, but it is surely not even near the cream of crop, especially when compared to the microcosms offered by the likes of The Legend of Zelda: Breath of the Wild.įor all its flaws, this remains a very enjoyable title. 2B mostly runs from A to B, something that really doesn't make the experience any better, since there isn't much to do in-between, especially after doing so for the umpteenth time - a frequent occurrence with the simplistic side-missions, which are nothing more than uninspiring fetch quests. To put it otherwise, it doesn't just look empty, it is empty. While the barren landscapes look pretty cool and grandiose in all their post-apocalyptic magnificence, this is basically a very small place that just happens to have been stretched too much - it is open world for the sake of open world. The thing is, though, this is a pretty poor kind of an open world. You are meant to talk with characters, do side-quests, and, most importantly, explore. It won't be obvious at first, but the core of Nier: Automata is not its hack 'n' slash action. …And then there's all this open world business. The worst thing is that there are basically only two options: easy and normal, which almost play the game for you, and hard and super hard, with both having no lock-on, and the latter one throwing one-hit kills into the mix.
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To put it simply, most battles with foes feel like smashing piñatas therefore, instead of making you feel anxious when facing some, it creates a feeling of "too bored to fight these metal cans again!" …which leads to the difficulty of it all and how unbalanced it is, with some of the weirdest spikes and dives ever seen in a video game. Sadly, these don't change the fact that it can all get be pretty repetitive, especially since the vast majority of enemies act (and look) the same, which comes in stark contrast with some of the bosses, who almost have a Soulsborne vibe. Oh, sure, it's possible to get new weaponry and pull off new combos, acquire new special skills for your trusty, orbiting Pod, and, even better, mess around with a variety of Chips that enable doing all sorts of things to the protagonist, from adding/deleting HUD elements, to creating "classes" that can be altered on the go. In other words, the awesome action never evolves. The sexy, short-skirted gothic Lolita known as 2B will dance around the battlefield, flawlessly blending melee combos, ranged attacks, evasions, and all sorts of superhuman feats of skill, yet, for some reason, everything will start to feel depressingly same-y after a while. Thankfully, Yoko Taro's collaboration with PlatinumGames has, as previously mentioned, offered some great action mechanics, rarely seen in the genre, but this is also another section that's proof that Nier: Automata is far from perfect.
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This cocktail of different play styles, however, clearly shows that it's better to be a pro at one thing, rather than just good in many, as not all parts are created "equal." Okay, to be honest, nothing feels bad or simplistic - in fact, this is arguably the best action ever seen in an RPG, and the inclusion of more genres pleasantly mixes things up a bit - but they all feel poor compared to the awesome action gameplay of Bayonetta. If you have any expectations, forget them all at once, as this is the worst way to approach Nier: Automata, as it begins with a vertical shooter segment… and then it becomes a typical PlatinumGames hack 'n' slasher, and then a 2.5D run-and-jump-shoot side-scroller, and then all things at once, in a boss battle that even incorporates elements of bullet hell.Īfter the intro concludes and jaws get off the floor, the adventure finally begins, and the player will get to experience the weird tale of androids 2B and 9S… and then some. Surprised by a weird blend of genres surprised by game mechanics forming part of the lore and narrative surprised by wacky plot twists and turns and much, much more. Get ready to be surprised multiple times throughout this.
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